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Khoo Li Jing

Email: [email protected]

Li Jing is a highly accomplished and passionate lecturer, having an extensive experience of 16 years in cybersecurity education. He graduated with a PhD. In Game-Based Learning focusing on cybersecurity education, and MSc in Computer Network Security. Prior joining UOW Malaysia, he was a certified Workforce Skills Qualifications (WSQ) trainer in Singapore for government and private agencies.

He is active in cybersecurity wargames and has mentored students for several national level competitions and research projects. He represented as committee members to represent various local cybersecurity communities and academia societies.

His current research areas cover scaffolding techniques and evaluations in Cybersecurity Education, security engineering, and threat intelligence.

PhD in Game Based Learning Sultan Idris Education University, 2025
Research Title: Effects of A Game-Based Cybersecurity Skill Training in Learning Cybersecurity Among Undergraduates

MSc in Computer Network Security Liverpool John Moores University, 2009

Bachelor Liverpool John Moores University (LJMU), 2006

Year Title
2025 Peer-reviewed Journal Article

Khoo, L. J. et al. (2025). “Research on Capture the Flag Exercises for Cybersecurity Skill Training Among Malaysian Undergraduates.” Journal of Human Centered Technology, 4(1), 1-9.

2024 Peer-reviewed Journal Article

Khoo, L. J. et al. (2024). “Analyzing Performance Patterns and User Experience in Online Cybersecurity Challenges: Insights from SKRCTF.” International Journal of Multimedia & Its Applications, 16(6), 1-12.

Khoo, L. J. et al. (2024). “A Preliminary Concept on Cybersecurity Skill Training Framework for a Capture-the-Flag Game using 5-Step Gamification Approach.” IJMA, 16(4), 17-28. Journal of Human Centered Technology

Conference

Khoo, L. J. & Chin, J.-J. (2024). “Sherpasec: A Case Study on the Effectiveness of Cybersecurity Training by a Volunteer-Led Community-Based Professional Society in Malaysia.” 1st International Conference on Cyber Security and Computing (CyberComp), 57-61.

2019 Refereed Article (Book Chapter)

Khoo, L. J. (2019). Design and Develop a Cybersecurity Education Framework Using Capture the Flag (CTF). In Design, Motivation, and Frameworks in Game-Based Learning (pp. 123-153). IGI Global. DOI: 10.4018/978-1-5225-6026-5.ch005

Wong, Y. S., Yatim, M. H. B. M., Tan, W. H., & Khoo, L. J. (2017, October). Odyssey of Phoenix: A Propriety Game Based Learning Game to Learn Object-Oriented Programming. In European Conference on Games Based Learning (pp. 763-772). Academic Conferences International Limited.

RESEARCH GRANT

2019

Title: A novel Game-Based Learning assessment framework of Ubiquitous computational thinking
Duration: 24 months
Sponsors/Grant: FRGS

External Examiner for Sunway College (2022-2024)

Professional Membership
ISC2 Professional Member ID: 851213
Cyber Security Academia Malaysian ID: 202400148
Malaysia Professional Technologist ID: PT24080041

  • AIINEX 2020 Innovation Gold Award: Cyber Security Awareness by Game-based Learning Approach
  • AIINEX 2020 Innovation Silver Award: SKRCTF: A Capture-the-Flag Platform for Beginners in Learning Cybersecurity
  • IIDEL 2019, e-Teacher & Schools Competition Gold Award: Odyssey of Phoenix (OOP) Computer Game as Learning Tool for Object-Oriented