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Join one of South East’s Asia’s most Recognised and Leading Universities in Game Development

 

UOW Malaysia has always been recognised as one of the premier game development institutes in Malaysia and is a forerunner in producing some of the best graduates in this field. As one of the earliest private educational institutions in Malaysia, we at UOW Malaysia not only pride ourselves on delivering quality education but also champion the nation’s digital content initiative in game development.

As we continue to grow and evolve, UOW Malaysia has become one of the primary movers in game development for both education and industry collaboration. The Bachelor of Game Development (Hons) program at our Glenmarie, Selangor campus is also one of the first programs outside North America and Europe to be recognised as an Unreal Academic Partner.

The Unreal Academic Partner Program recognises institutions that deliver high-quality, industry-relevant training—backed by experienced faculty, proven curricula, and the facilities needed to meet the demands of the global game development industry.

 

What is Game Development?

Game development refers to the processes, techniques, theories, and practices related to the creation of video games. It’s a multidisciplinary field requiring knowledge in areas like programming, psychology, storytelling, and visual art—combining technical precision with creative intuition.

The field is a fusion of three core disciplines: Game Technology, Game Art, and Game Design. Depending on the chosen specialisation, students will explore everything from ideation and world-building to programming, testing, pixel art, concept art, and advanced computer-generated imagery (CGI). The development pipeline is diverse and collaborative—a space where coders, artists, and designers thrive together.

A typical Game Development Production workflow is as seen here:

 

What will I study in Game Development?

The Bachelor of Game Development (Hons) program is designed by industry professionals and pioneers, and students can choose from three specialisation areas:

GAME ART focuses on the visual side of game development, where students learn to create 2D and 3D assets from pixel-based styles to hyper-realistic environments. As graphics evolve, so do the demands on game artists, who now combine visual flair with strong technical know-how to create immersive, real-time experiences.

This stream trains you in observation, digital illustration, modelling, and animation using industry tools like Blender and Unreal Engine—building your skills for roles in creative media, animation, or interactive design. If you love drawing, comics, anime, or exploring the visual world, Game Art is the path to turning that passion into a career.

GAME DESIGN is about shaping gameplay—from mechanics and levels to narrative and player interaction. Game designers craft experiences by blending storytelling, psychology, and systems thinking. You’ll learn core design principles, balancing, prototyping, and documentation to turn raw ideas into engaging, playable realities.

This stream is ideal for creative thinkers with a strategic mindset. You’ll also explore basics in UX, monetisation, and interactive storytelling—valuable for those interested in game development or branching into a bachelor degree of information systems with a user-experience focus.

If you’re imaginative, love world-building, and enjoy thinking about how games work, Game Design might be your perfect entry point.

GAME TECHNOLOGY covers the technical backbone of game development including graphics engine, physics, artificial intelligence, and network systems. Game programmers learn to optimise algorithms for pathfinding, real-time 3D rendering, and performance—whether building from scratch or modifying existing engines.

This stream equips students with the skills to develop smooth, immersive gameplay experiences through code. You’ll explore areas like 3D graphics, UI design, AI integration, and gaming software development, using industry-relevant tools and frameworks.

It’s a great fit for those interested in programming and looking to break into software engineering, game development courses, or even broader tech roles beyond games. 

 

What are the career options of a Game Developer?

The global video game industry is worth billions—offering diverse career paths across both creative and technical areas. Whether you’re focused on art, design, or engineering, the opportunities are vast. Many of our graduates move into AAA studios, indie development, or even establish their own startups. These roles are increasingly relevant not just in game development, but also across creative media, entertainment, and tech sectors.

 

University Award:

Program information

THE PREMIER SCHOOL FOR GAME DEVELOPMENT STUDIES – TAKE IT IN UOW MALAYSIA 

“An all-inclusive industry-designed syllabus that produces game maestros”

 

THE BEST STREAMLINED SYLLABUS

UOW Malaysia’s Bachelor of Game Development syllabus is built in collaboration with global and local industry leaders to ensure graduates are not just employable but highly sought after. The syllabus is continuously refined to reflect evolving trends, tools, and demands in game development, making it one of the most relevant and industry-aligned game development courses in Malaysia.

The program is endorsed by Codemasters Studios, one of the UK’s most established game companies, and shaped by veterans of the local industry. It adopts internationally benchmarked standards for curriculum and assessment, ensuring our students meet global expectations from day one.

As one of the first programs outside North America and Europe to be recognised as an Unreal Academic Partner, our course delivery reflects the same high standards expected by the world’s top studios. With three specialised streams, Game Art, Game Design, and Game Technology, it remains one of the most comprehensive game development courses Malaysia has to offer.

 

Our partners include:

 

THE BEST LECTURERS

At UOW Malaysia, you don’t just learn game development—you learn it from those who’ve built games professionally. Our faculty is made up of experienced developers, artists, designers, and studio founders who remain actively involved in the industry.

From full-time lecturers to part-time mentors who double as CEOs and CTOs, the concept artist for Dark Souls, one of the founding members of the Women-in-Games Malaysia (WIGout), and the founding chairman of the Game Development Association of Malaysia amongst many more, our teaching team brings real-world insight straight into the classroom. Their past work includes titles like SEGA All-Stars Racing, Afro Samurai, and Stormriders Online (one of Malaysia’s first MMO), as well as contributions to Dark Souls.

Students benefit from mentorship shaped by actual production cycles, studio standards, and evolving technologies, making our game development courses both practical and industry-ready.

 

Our students have or are working in the following studios:

  • CD PROJEKT RED, POLAND
  • Electronic Arts Kuala Lumpur (International Studio)
  • PlayStation Studios Malaysia (International Studio)
  • Double Eleven Malaysia (International Studio)
  • Larian Studios Malaysia (International Studio)
  • Side Malaysia (International Studio)
  • Bandai Namco Studios Malaysia (International Studio)
  • Xsolla Kuala Lumpur (International Studio)
  • Virtuos Kuala Lumpur (International Studio)
  • Streamline Studios Malaysia (International Studio)
  • Passion Republic Games
  • Lemon Sky Studios
  • Kurechii
  • Weyrdworks
  • Ammobox Studios
  • Metronomik
  • Kaigan Games
  • Nimbus Games

And many more.

Our students have also gone on to form their own studios:

  • Cellar Vault Games
  • Skyfeather Games
  • RoundTable Games Studio
  • Twilight Foundry Games
  • Hidden Chest Studios
  • IFiO Studio
  • We Make Friends

 

IN LINE WITH MALAYSIAN GOVERNMENT ASPIRATIONS

In 2012, the Prime Minister’s Office and PEMANDU (Performance Management and Delivery Unit) awarded UOW Malaysia with an Entry Point Project (EPP14) initiative under the Economic Transformation Plan and the National Key Economic Area (Education) to spearhead the Game Development industry in Malaysia, focusing on awareness and talent building activities. This Game Development Cluster represents the start of a strategic collaboration between educational institutions and the Game Development industry to create a High-Income, Sustainable Creative Economy in the area of Game Development.

In 2019, UOW Malaysia once again spearheaded the formation of the Game Development Council of Malaysia (GDCOM) under the Ministry of Higher Education, Malaysia. The council which has three broad-based objectives; to provide academic leadership and academic excellence in higher education; to create awareness of the game development industry; and to develop talent development initiatives to sustain the ecosystem; reports directly to MOE.

In other words, UOW Malaysia is recognised by both the Industry and the Malaysian Government as one the premier Game Development institutions in the country.

Duration
3 years
Program Location
University of Wollongong Malaysia, Glenmarie
Core

YEAR 1

  • Oral Communication
  • Fundamentals of Game Design
  • Fundamentals of Game Technology
  • Fundamentals of Game Development
  • Fundamentals of Game Art
  • Professional Development and Leadership Skills
  • Specialisation (4 Subjects)

 

YEAR 2

  • Game Project Studio 1
  • Game Project Studio 2
  • Human Computer Interaction for Games
  • Game Business & Marketing
  • Research Methodology
  • Specialisation (6 Subjects)

 

YEAR 3

  • Final Year Project 1
  • Final Year Project 2
  • Internship
  • Electives (4 Subjects)
Specialisations

Game Art

  • Digital Drawing
  • Digital Imaging
  • Animation Principles
  • Introduction to 3D Modeling
  • 3D Game Modelling and Texturing 1
  • 3D Game Modelling and Texturing 2
  • 3D Game Animation 1
  • 3D Game Animation 2
  • 3D Game Art Development
  • Advance 3D Game Art

 

Game Design

  • Game Genre Studies 1
  • Game Systems Analysis and Design
  • Game Level Design
  • Game Social and Culture Studies
  • Game World Creation
  • Games Narrative
  • Multiplayer Game Design
  • Game Genre Studies 2
  • Game QA and Testing
  • Game Support Documentation and Review

 

Game Technology

  • Fundamentals of Programming
  • Logic, Math & Physics for Games
  • Data Structures & Algorithms
  • Object Oriented Programming
  • Game Programming
  • Graphics Programming
  • Mobile Game Development
  • Object Oriented System Analysis and Design
  • 3D Game Programming
  • Data Communication & Networking

 

Electives
  • Digital Audio for Games
  • Concept Art for Games
  • 2D Game Art Development
  • Artificial Intelligence for Games
  • Game Engine Architecture and Design
  • Integrated Game Commercialisation Project 1
  • Integrated Game Commercialisation Project 2
  • Presentation Skills
  • Motion Graphic Design
MPU
  • Penghayatan Etika dan Peradaban (Malaysian Students)
  • Bahasa Melayu Komunikasi 2 (International Students)
  • Falsafah dan Isu Semasa
  • Entrepreneurship
  • Integrity and Anti-Corruption
  • Global Social Responsibility
  • Bahasa Kebangsaan A*
Notes

Bahasa Kebangsaan A is compulsory for all Malaysian students

  • without a credit in SPM Bahasa Malaysia.
  • without SPM Bahasa Malaysia (applicable to students from UEC, O Level, or other equivalent programmes)

Intake dates

2025

3 February 14 April 9 June 15 September 27 October
Estimated fees
Local students

RM85,205

International students

RM96,740

 

Notes:

  • International students’ fees are not inclusive of EMGS and Performance Assurance Fee
  • Terms and Conditions Apply
Academic Qualification

GCE A Level / STPM or equivalent:
2 Principal Passes or CGPA 2.00

 

Diploma :
Pass with Min. CGPA 2.00

 

Foundation Studies:
Pass with Min. CGPA 2.00

Notes

For students wishing to enter the Bachelor of Game Development program (Game Art or Game Design), a Pass in SPM Mathematics is recommended.

For students wishing to enter the Game Technology track, a Credit in SPM Mathematics is required.

Candidates without a Pass or Credit in Mathematics at SPM level may be admitted if their entry qualification contain subject(s) of Mathematics and their achievement is equivalent or higher than the required Pass or Credit of Mathematics at the SPM level.

English Requirement

Local Student:
Band 3 in MUET

 

International Student:
Band 5.5 in IELTS; or a min score of 46(IBT) or 8(Essentials-Online) in TOEFL ; or Cambridge English (160); or PTE Academic (51)

Notes
  • If English language requirements are not fulfilled, additional English module(s) may be taken at UOW Malaysia.
  • All candidates are required to go through an interview or portfolio submission prior to acceptance into the program.