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Ts. Aidora Abdullah

Email: [email protected]

Aidora is a Senior Lecturer in the School of Computing and Creative Media, UOW Malaysia. She has over 15 years of teaching experience in computer science and information technology.

She completed her Bachelor of Computer Science (Hons) degree from Universiti Putra Malaysia (UPM); followed by an MSc Information Technology in Business degree from the University of Lincoln, UK. She has a keen interest in the areas of gamification for cybersecurity education, advanced education techniques for experiential learning, cyber forensics, and IoT-based applications.

Aidora is actively involved in national-level external committees. In 2023, she was appointed by HRD Corporation (Ministry of Human Resources), as one of the Subject Matter Experts (SMEs) for the enhancement of the Industrial Skills Framework (IndSF) document (Cybersecurity). She is also a National Standards Committee Member under the Department of Standards, Malaysia (MITI) for two technical committees – Biometrics, and Information Security, Cybersecurity and Privacy Protection. Aidora is also a certified Professional Technologist, from Malaysia Board of Technologist (MBOT). Aidora also holds both the CEH and CHFI certifications; two internationally recognised credentials in cyber security, and is also a trainer under UOW’s CISCO Training Academy.

She is also the 2021 (highly commended) and 2018 (winner) recipient of the Teaching Award at UOW Malaysia and has shared her various teaching and learning practices in both internal and external teaching and learning symposiums and conferences.

MSc Information Technology in Business  University of Lincoln, UK (2002 – 2004)

BSc of Computer Science (Hons)  Universiti Putra Malaysia (1997 – 2000)

Year Title
2023 Abdullah, A., Wong, C. Y., & Gill, T. (2023). Stalk-inator: An Online Mission-based Gamification Learning Platform For Developing Social Engineering Skills.  In ICERI2023 Proceedings (pp. 8230-8239). IATED.
2021 Abdullah, A., Wong, C.Y., Tan, C.I., & Lee, J.E.K Eng Kim. (2021). Investigating factors affecting students’ acceptance of online collaboration platforms: A case study on Microsoft Teams during the Covid-19 Pandemic. In International Academic Conference 2021 Proceedings (pp. 129 – 134). ISBN: 978-967-26663-3-2.

Tan, C. I., Wong, C. Y., Abdullah, A., & Lee, J. E. K. (2021, September). Investigating the Effects of Social Gameplay Elements in Gamifying Online Classes. In 15th European Conference on Games Based Learning (pp. 709-XXII). Academic Conferences International Limited.

Abdullah, A., Wong, C.Y., Lee, J.E.K., & Tan, C.I. (2021). Exploring Students’ Acceptance of Microsoft Teams as an Online Collaboration Platform for Tertiary Education. In Proceedings of the International University of Malaya Wales Academic Conference (Vol. 1, pp. 129-134).

2020 Asia International Innovation Exhibition (AIINEX 2020) A.Abdullah (2020, September). A Gamification-based Blended Learning System for Computer Security Courses (conference presentation)
2019 International University Carnival On E-Learning (IUCEL), Invention, Innovation & Design On E-Learning (Iidel) Competition. A. Abdullah, & Y.C. Kien (2019, August). A Gamification-Based Blended Learning System for Computer Security Course: Extending Experiential Learning.(conference presentation)
2014 Abdullah, A., & Yih, T. Y. (2014). Implementing learning contracts in a computer science course as a tool to develop and sustain student motivation to learn. Procedia-Social and Behavioral Sciences, 123, 256-265.

2021

RESEARCH GRANT

Title: Cloud-Based Virtual Computing Lab for Experiential Learning at KDU UC
Duration: 2014
Sponsor/Grant: KDU Research Grant (RM9,000)

 

RESEARCH INTEREST

Gamification in cybersecurity education, experiential learning, cyber security and cyber forensics education, cyber forensics and IoT frameworks and standards, anti-forensics.

Year Title
2021 External Speaker

International Islamic University Malaysia’s Centre for Professional Development (PEDAGOGY SERIES: GAMIFICATION), Engaging Students through Gamification, 3rd March 2021

2020 External Speaker

Game Development Council of Malaysia (GDCOM) Gamification Webinar series, Utilising Gamification to Engage Students, 16th April 2020.

  1. National Committee Member (Technical Committee – NSC 07/TC 5 Information Security, Cybersecurity and Privacy Protection), Department of Standards Malaysia, Ministry of Trade and Industry
  2. National Committee Member (Technical Committee – NSC 07/TC 10 Biometrics), Department of Standards Malaysia, Ministry of Trade and Industry
  3. Recipient, UOW Malaysia 2021 Staff Awards Teaching Excellence Award (Highly Commended).
  4. Graduate Technologist, Malaysia Board of Technologists (MBOT).
  5. CCNA7 UOW Instructor, CISCO Networking Academy.
  6. Member, Malaysia National Computer Confederation (MNCC).
  7. Certified Computer Hacking Forensics Investigator (CHFI), EC-Council Continuing Education (ECE)
  8. Certified Ethical Hacker, EC-Council Continuing Education (ECE)
  9. Bronze medal, Asia International Innovation Exhibition (AIINEX) 2020 – A Gamification-based Blended Learning System for a Computer Security Course.
  10. Bronze medal, 2020 IUCEL 2019: International University Carnival on E-Learning (IUCEL), Invention, Innovation & Design on e-Learning (IIDEL) competition – A Gamification-based Blended Learning System for a Computer Security Course: Extending Experiential Learning.
  11. Recipient, University of Wollongong, Malaysia (formerly KDU University College) Teaching Award (2018).
  12. Recipient, University of Wollongong, Malaysia (formerly KDU University College) Long Service Award – 5 years (2018)