Khoo Li Jing Email: [email protected] Li Jing is an accomplished Senior Lecturer with over 16 years of experience in cybersecurity education, research, and industry collaboration. Holding a PhD with specialisation in scaffolding techniques for game-based learning, Li Jing has a proven track record in securing research grants, publishing peer-reviewed journals, and enhancing student performance, including achieving a 20% improvement in pass rates through innovative teaching methodologies. A certified cybersecurity professional, Li Jing is also highly experienced in curriculum development, student mentorship, and fostering strong industry partnerships. Qualifications PhD in Game Based Learning Sultan Idris Education University, 2025 Research Title: Effects of A Game-Based Cybersecurity Skill Training in Learning Cybersecurity Among Undergraduates MSc in Computer Network Security Liverpool John Moores University, 2007 Bachelor Liverpool John Moores University (LJMU), 2006 Research & Publications Year Title 2025 Peer-reviewed Journal Article Khoo, L. J. et al. (2025). “Research on Capture the Flag Exercises for Cybersecurity Skill Training Among Malaysian Undergraduates.” Journal of Human Centered Technology, 4(1), 1-9. 2024 Peer-reviewed Journal Article Khoo, L. J. et al. (2024). “Analyzing Performance Patterns and User Experience in Online Cybersecurity Challenges: Insights from SKRCTF.” International Journal of Multimedia & Its Applications, 16(6), 1-12. Khoo, L. J. et al. (2024). “A Preliminary Concept on Cybersecurity Skill Training Framework for a Capture-the-Flag Game using 5-Step Gamification Approach.” IJMA, 16(4), 17-28. Journal of Human Centered Technology Conference Khoo, L. J. & Chin, J.-J. (2024). “Sherpasec: A Case Study on the Effectiveness of Cybersecurity Training by a Volunteer-Led Community-Based Professional Society in Malaysia.” 1st International Conference on Cyber Security and Computing (CyberComp), 57-61. 2019 Refereed Article (Book Chapter) Khoo, L. J. (2019). Design and Develop a Cybersecurity Education Framework Using Capture the Flag (CTF). In Design, Motivation, and Frameworks in Game-Based Learning (pp. 123-153). IGI Global. DOI: 10.4018/978-1-5225-6026-5.ch005 Wong, Y. S., Yatim, M. H. B. M., Tan, W. H., & Khoo, L. J. (2017, October). Odyssey of Phoenix: A Propriety Game Based Learning Game to Learn Object-Oriented Programming. In European Conference on Games Based Learning (pp. 763-772). Academic Conferences International Limited. Research Grant / Consultancy Project RESEARCH GRANT 2019 Title: A novel Game-Based Learning assessment framework of Ubiquitous computational thinking Duration: 24 months Sponsors/Grant: FRGS Academic, Industry and Ministry Appointments External Examiner for Sunway College (2022-2024) Professional Membership ISC2 Professional Member ID: 851213 Cyber Security Academia Malaysian ID: 202400148 Malaysia Professional Technologist ID: PT24080041 Awards and Recognitions AIINEX 2020 Innovation Gold Award: Cyber Security Awareness by Game-based Learning Approach AIINEX 2020 Innovation Silver Award: SKRCTF: A Capture-the-Flag Platform for Beginners in Learning Cybersecurity IIDEL 2019, e-Teacher & Schools Competition Gold Award: Odyssey of Phoenix (OOP) Computer Game as Learning Tool for Object-Oriented