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Khoo Li Jing

Email: [email protected]

Li Jing is an accomplished Senior Lecturer with over 16 years of experience in cybersecurity education, research, and industry collaboration.

Holding a PhD with specialisation in scaffolding techniques for game-based learning, Li Jing has a proven track record in securing research grants, publishing peer-reviewed journals, and enhancing student performance, including achieving a 20% improvement in pass rates through innovative teaching methodologies.

A certified cybersecurity professional, Li Jing is also highly experienced in curriculum development, student mentorship, and fostering strong industry partnerships.

PhD in Game Based Learning Sultan Idris Education University, 2025
Research Title: Effects of A Game-Based Cybersecurity Skill Training in Learning Cybersecurity Among Undergraduates

MSc in Computer Network Security Liverpool John Moores University, 2007

Bachelor Liverpool John Moores University (LJMU), 2006

Year Title
2025

Peer-reviewed Journal Article

Khoo, L. J. et al. (2025). “Research on Capture the Flag Exercises for Cybersecurity Skill Training Among Malaysian Undergraduates.” Journal of Human Centered Technology, 4(1), 1-9.

2024

Peer-reviewed Journal Article

Khoo, L. J. et al. (2024). “Analyzing Performance Patterns and User Experience in Online Cybersecurity Challenges: Insights from SKRCTF.” International Journal of Multimedia & Its Applications, 16(6), 1-12.

Khoo, L. J. et al. (2024). “A Preliminary Concept on Cybersecurity Skill Training Framework for a Capture-the-Flag Game using 5-Step Gamification Approach.” IJMA, 16(4), 17-28. Journal of Human Centered Technology

Conference

Khoo, L. J. & Chin, J.-J. (2024). “Sherpasec: A Case Study on the Effectiveness of Cybersecurity Training by a Volunteer-Led Community-Based Professional Society in Malaysia.” 1st International Conference on Cyber Security and Computing (CyberComp), 57-61.

2019

Refereed Article (Book Chapter)

Khoo, L. J. (2019). Design and Develop a Cybersecurity Education Framework Using Capture the Flag (CTF). In Design, Motivation, and Frameworks in Game-Based Learning (pp. 123-153). IGI Global. DOI: 10.4018/978-1-5225-6026-5.ch005

Wong, Y. S., Yatim, M. H. B. M., Tan, W. H., & Khoo, L. J. (2017, October). Odyssey of Phoenix: A Propriety Game Based Learning Game to Learn Object-Oriented Programming. In European Conference on Games Based Learning (pp. 763-772). Academic Conferences International Limited.

RESEARCH GRANT

2019

Title: A novel Game-Based Learning assessment framework of Ubiquitous computational thinking
Duration: 24 months
Sponsors/Grant: FRGS

External Examiner for Sunway College (2022-2024)

Professional Membership
ISC2 Professional Member ID: 851213
Cyber Security Academia Malaysian ID: 202400148
Malaysia Professional Technologist ID: PT24080041

  • AIINEX 2020 Innovation Gold Award: Cyber Security Awareness by Game-based Learning Approach
  • AIINEX 2020 Innovation Silver Award: SKRCTF: A Capture-the-Flag Platform for Beginners in Learning Cybersecurity
  • IIDEL 2019, e-Teacher & Schools Competition Gold Award: Odyssey of Phoenix (OOP) Computer Game as Learning Tool for Object-Oriented
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